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View the full list Back in the early 1990s, I used to play the video game Tetris on my Nintendo Game Boy.

These phenomena tend to occur when video game players become so immersed in their gaming that, when they stop playing, they sometimes transfer some of their virtual gaming experiences to the real world.They can occur both visually and aurally, as well as in the form of unconscious bodily movements.When I went to bed I would see falling blocks as I closed my eyes. In the late 1980s I started researching the area of video game addiction.One of the papers I cited a lot in my early research concerning the side effects of excessive playing was a 1993 case study published in the Irish Journal of Psychological Medicine by Sean Spence.This reported the case of a female video game player who suffering from delusions of being persecuted, exhibiting violent behaviour and experiencing constant imaginary auditory hallucinations triggered by the music of the Super Mario Brothers video game.

This case study and the Tetris effect are both examples of what I and my research colleague Angelica Ortiz de Gortari call “game transfer phenomena”.We are still analysing the results, but preliminarily they do further indicate how common game transfer phenomena is among players – especially those who play heavily.It could be that some gamers are more susceptible than others to experiencing game transfer phenomena.Although for many gamers the effects of these experiences appear to be short lived, our research also shows that some gamers experience them recurrently.This is a relatively new area of research and more needs to be done to understand the cognitive and psychological implications of game transfer phenomena.Our first study into game transfer phenomena, published in the International Journal of Cyber Behavior, Psychology and Learning was an exploratory one.